Day 1 · 06:00 ☀
$0
🏭 YOUR POWER SOURCES
Grouped by type · click a type to expand its plants · ✕ to demolish for a partial refund
🎵 Music & sound
music: Open Lo-Fi · CC0
⏸ Planning: take your time. Build, inspect, then Space to resume.
WASD/edge pan · scroll zoom · Q/E rotate · 1-5 or click guide to pick · click map to build · Esc/right-click deselect · X demolish mode · B guide · C recenter · Space pause
skip tutorial
⏩ the morning passes…
🔧 BUILD GUIDE×
Press 1–5 or click a source to build.
🔍 Inspect mode I
🧨 Demolish X
B to toggle
📊 Grid Town uses anonymous usage analytics: no ads, no cookies, no personal data.
— fps
Grid Town · v0.65
SPEED
🌙 TONIGHT
steady 0 MWpeak 0 MW
📅 TODAY today + tonight · to dawn
💰 MONEY net · $/s
$0
≈ $0/day
in $0 · out $0
🎯 NEXT GOAL
⚡ GRID
supply / demand0 / 0 MW
served100%
town trust100%
capacity · spare0 · 0 MW
peak / now / min0 / 0 / 0
lit / wired / total0 / 0 / 0
net income+0 /day
grid upkeep−$0/s
wires −$0plants −$0fuel −$0
now ☀ 0 🔋 0 🔥 0
built— —
⚡ Production vs Demand
💰 Cash Flowlast 60s · $/s
revenue (tax) costs (upkeep + fuel) margin
🎯 GOALS
more yellow = better solar site

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A cel-shaded town of houses beside a winding river

Welcome to Grid Town! Alpha

Hi there! Welcome to Grid Town, a new town with new residents moving in every day. Your job is to build the town's energy grid and keep the lights on as the town grows, doing your best to use sustainable energy sources to reduce pollution. Good luck!

Developed by Trevor Hinkle

Placing a solar source near homes; green lines show the houses it reaches

🔨 Build & Read the Grid

To build: pick a source by pressing its number key or clicking it in the build guide on the right, then click open ground near homes. The green lines show which homes it reaches. Press Esc or right-click to return to inspecting. Space pauses the clock; building does not.

To read it: the bottom strip is your control room. In 📅 TODAY, keep the colored mountain (the power you are making) above the white line (what the town needs). A red gap means homes go dark, especially at the 19:00 dinner rush. 💰 MONEY shows your net income per second; when it turns red, costs are outrunning income.

Demand keeps rising as the town grows. A grid that is enough today will not be enough next week.

A clean town at night, every home's windows glowing, fully powered

🏆 How to Win & Lose

How to win: reach a ⭐ Sustainable City by running the town entirely on clean power. Hold all of the following for 90 seconds:

  • 50 homes powered
  • no homes going dark: the grid keeps up all night
  • no gas burning: sun, wind, nuclear, and batteries only
  • enough always-on backup for the peak: nuclear, batteries, or a gas reserve for a windless night

How to lose: if pollution reaches the cap, the game ends. Gas is cheap and runs at any hour, but it pollutes, so do not lean on it too hard. The game also ends if your balance stays negative. Every plant costs upkeep for as long as it stands, so an overbuilt grid drains cash even when idle.

Ready to begin

First time? The tutorial is one guided evening on a real grid; you keep the town after. Or jump straight into the full game.

🔊 Best with sound on: lo-fi music plays as you build. Mute anytime with the 🔊 button up top.

Game Over

⭐ Sustainable City!

You're powering a whole town on clean energy: no gas, no brownouts. That's the win. 🎉

📊 Your Grid Stats

Tell the developer

What's on your mind? I read every piece of feedback.
Sent straight to the developer.
Thank you. 🙏

Grid Upgrades

Our researchers have come up with three innovations to help you in your work. We only have the capacity to adopt one, so the choice is yours.

🔬 Grid Upgrades incoming

Your researchers are hard at work. Starting tomorrow, they'll bring you a set of Grid Upgrades at each dawn: new innovations that make running the grid easier. You can adopt one each day, so pick the one that helps you most.

⚡ Run the Energy Transition

You're this town's grid operator, and the whole energy transition is on you: Coal Age to clean grid, one dawn at a time.

⚡ Grid paused: blackout

Homes across town just went dark, so the sim paused to give you a beat. Take a moment to make a plan, then start again when you're ready.

This dawn edition looks back on the day & night just past.Est. Day 1 · Vol. I · One Clean Megawatt
The
Grid Town
Gazette
Grid · Power · Town News
Day 1 · est. Day 1Dawn Edition

A quiet day on the grid

By the Grid Desk